Game Boy (GBC enhanced)
Pokemon Yellow
- Developer
- Game Freak
- Publisher
- Nintendo
- Genre
- RPG
- Released
- 1998-09-12
Pokemon Yellow Version: Special Pikachu Edition is an enhanced release of Pokemon Red and Blue, retuned to follow the anime. You start with a Pikachu that walks behind you on the overworld, Jessie & James turn up as recurring Team Rocket bosses, and - uniquely in Generation I - all three Kanto starters can be collected as free gifts in a single playthrough.
What this guide covers
- A full walkthrough from Pallet Town to the Indigo Plateau
- All 151 Pokemon with Generation I base stats, types, evolutions and exactly how to get each one in Yellow
- The 13 Pokemon that are impossible to obtain on a Yellow cartridge
- Every Gym Leader and Elite Four team at the exact levels Yellow uses
- The Champion's three possible teams and the choice that decides which one you face
- The Generation I type chart, including the famous Ghost-versus-Psychic bug
- The mechanics under the hood: Stat Exp, DVs, badge boosts and the crit formula
Platform note
Yellow shipped on a black Game Boy cartridge with Super Game Boy and Game Boy Color enhancements. It is not a Game Boy Color exclusive - it runs on an original Game Boy. It was re-released worldwide on the Nintendo 3DS Virtual Console on 27 February 2016.
Release dates
- Japan: 12 September 1998
- Australia: 3 September 1999
- North America: 19 October 1999 (some sources say the 18th)
- Europe: 16 June 2000
The player character is Red in his classic outfit - not literally Ash Ketchum - and the rival is Blue, Professor Oak's grandson. Daisy, who gives you the Town Map in Pallet Town, is Blue's sister.
Chapters
-
Getting Started
4 sections
Pikachu, the Pokedex, and the two catches on Route 22 that decide whether your first gym is easy or miserable.
-
Walkthrough
2 sections
Pallet Town to the Indigo Plateau, badge by badge. Standard badge order is Boulder, Cascade, Thunder, Rainbow, Soul, Marsh, Volcano, Earth.
-
Gym Leaders
3 sections
All eight Yellow gym teams at the exact levels the game uses, with the counters Yellow deliberately hands you.
-
Elite Four & Champion
3 sections
Five battles back to back with no healing in between, and a Champion whose team you decided in the first hour of the game.
-
Post-Game
4 sections
Cerulean Cave, Mewtwo, the legendary birds and the 13 Pokemon you can never catch on a Yellow cartridge.
-
Game Mechanics
5 sections
Stat Exp, DVs, badge boosts, the base-speed crit formula and the rest of Generation I's strange machinery.
-
Type Chart
1 sections
The complete Generation I effectiveness matrix, including the bugs that make Gen 1 play unlike every later generation.
Featured strategies
- Beating Brock Brock (Pewter Gym)
- Beating Misty Misty (Cerulean Gym)
- Beating Lt. Surge Lt. Surge (Vermilion Gym)
- Beating Erika Erika (Celadon Gym)
- Beating Koga Koga (Fuchsia Gym)
- Beating Sabrina Sabrina (Saffron Gym)