Type Chart

The complete Generation I effectiveness matrix, including the bugs that make Gen 1 play unlike every later generation.

Type Chart (Generation I)

15 types - no Dark, no Steel, no Fairy

Generation I has 15 types. Dark, Steel and Fairy do not exist yet. Read the table by row: the row is the attacking type, the column is the defending type. Blank means normal damage. Dual types multiply, so Water against a Rock/Ground Pokemon such as Geodude or Rhyhorn is ×4.

Attacker \ DefenderNorFirWatEleGraIceFigPoiGroFlyPsyBugRocGhoDra
Normal×½×0
Fire×½×½×2×2×2×½×½
Water×2×½×½×2×2×½
Electric×2×½×½×0×2×½
Grass×½×2×½×½×2×½×½×2×½
Ice×½×2×½×2×2×2
Fighting×2×2×½×½×½×½×2×0
Poison×2×½×½×2×½×½
Ground×2×2×½×2×0×½×2
Flying×½×2×2×2×½
Psychic×2×2×½
Bug×½×2×½×2×½×2×½
Rock×2×2×½×½×2×2
Ghost×0×0×2
Dragon×2

Key: ×2 super effective · ×½ not very effective · ×0 no effect.

Generation I quirks you must not forget

  • Ghost does nothing to Psychic. This is a bug - it was meant to be super effective, and the games even tell you Psychic-types fear Ghosts. In practice it barely matters, because Lick is the only damaging Ghost move in the generation.
  • Bug beats Poison AND Poison beats Bug. Both were changed to ×½ in later generations.
  • Ice is neutral against Fire in Gen 1; it became ×½ in Generation II.
  • Psychic is broken. Only Psychic resists Psychic, Ghost cannot touch it, and the Bug moves that would punish it are weak. Kadabra and Alakazam solo whole Elite Four rounds.
  • Dragon is inert offensively: the only Dragon move in Gen 1 is Dragon Rage, which deals a flat 40 damage regardless of type.