Game Mechanics
Stat Exp, DVs, badge boosts, the base-speed crit formula and the rest of Generation I's strange machinery.
Stat Exp and DVs
Generation I's EVs and IVs
Stat Experience
Every knockout silently grants Stat Exp in all five stats, equal to the defeated species' base stats. The cap is 65,535 per stat; at level 100 a maxed stat is worth about +63 points. Vitamins (HP Up, Protein and the rest) add 2,560 each, capped at 25,600 per stat.
There is no 510-point total cap in Generation I. You can max every stat on every Pokemon - it just takes grinding.
DVs (Determinant Values)
Gen 1's IVs, on a 0-15 scale. Attack, Defense, Speed and Special are rolled randomly; the HP DV is derived from the low bits of the other four. Each DV point is worth roughly 2 stat points at level 100. They are fixed at the moment of the encounter, invisible, and cannot be changed.
One practical consequence: a level gained from a Rare Candy recalculates stats from your current Stat Exp, so candying an untrained Pokemon wastes growth it would otherwise have banked.
One Special Stat
Why Gen 1 damage feels so different
Generation I has a single Special stat used for both special attack and special defense. A Pokemon with high Special both hits hard with Thunderbolt and shrugs off Surf.
That is why Alakazam (135 Special), Mewtwo (154) and Tentacruel (100) are so dominant, and why the Volcano Badge's Special boost is quietly the best of the four badge boosts.
Critical Hits and Badge Boosts
The two formulas that decide Gen 1 battles
Critical hits scale with BASE SPEED
Normal crit chance is BaseSpeed / 512. High-crit moves - Slash, Razor Leaf, Crabhammer, Karate Chop - use BaseSpeed / 64, which for a fast Pokemon is effectively always. Persian, Dugtrio and Electrode crit constantly, and a Persian with Slash crits nearly every turn.
Crits ignore all stat modifiers, both yours and theirs, and use level x2 in the damage formula.
Focus Energy is bugged: it quarters your crit rate instead of quadrupling it. Never use it.
Badge boosts
Boulder = Attack, Thunder = Speed, Soul = Defense, Volcano = Special, each x9/8. The badge-boost glitch re-applies those multipliers every time a stat stage changes, so repeated Swords Dance or Agility snowballs a stat far beyond the intended value.
The Rest of the Gen 1 Quirks
Bugs that shape how the game is played
- Ghost does nothing to Psychic. A bug - it was meant to be super effective.
- Hyper Beam does not recharge if it knocks the target out or breaks a Substitute. This is what makes Tauros, Snorlax and Dragonite elite.
- Gust and Karate Chop are Normal-type in Generation I.
- Wrap, Bind and Fire Spin lock the opponent out of moving for as long as they keep connecting.
- Frozen Pokemon never thaw on their own - only a Fire-type hit, an Ice Heal or Haze frees them. Blizzard was 90% accurate. Do the maths.
- Sleep costs the wake-up turn as well as the sleeping turns.
- Any "100% accurate" move still misses 1 time in 256.
- Toxic and Leech Seed share a damage counter, so together they stack into escalating damage.
- Recover and Softboiled fail outright when the HP deficit is exactly 255 or 511.
- Psychic is the dominant offensive type: nothing resists it except Psychic.
Complete TM and HM List
All 50 TMs and 5 HMs with locations
TMs are single use in Generation I. Teaching the move consumes the TM. HMs are reusable and cannot be deleted from a Pokemon.
| TM | Move | Location(s) |
|---|---|---|
| TM01 | Mega Punch | Mt. Moon; Celadon Dept. Store (3,000) |
| TM02 | Razor Wind | Rocket Hideout; Celadon Dept. Store (2,000) |
| TM03 | Swords Dance | Silph Co. |
| TM04 | Whirlwind | Route 4 |
| TM05 | Mega Kick | Victory Road; Celadon Dept. Store (3,000) |
| TM06 | Toxic | Koga (Fuchsia Gym reward) |
| TM07 | Horn Drill | Rocket Hideout; Celadon Dept. Store (2,000) |
| TM08 | Body Slam | S.S. Anne |
| TM09 | Take Down | Silph Co.; Celadon Dept. Store (3,000) |
| TM10 | Double-Edge | Rocket Hideout |
| TM11 | BubbleBeam | Misty (Cerulean Gym reward) |
| TM12 | Water Gun | Mt. Moon |
| TM13 | Ice Beam | Celadon Dept. Store rooftop (vending-machine drink gift) |
| TM14 | Blizzard | Pokemon Mansion |
| TM15 | Hyper Beam | Rocket Game Corner (5,500 coins) |
| TM16 | Pay Day | Route 12 |
| TM17 | Submission | Victory Road; Celadon Dept. Store (3,000) |
| TM18 | Counter | Celadon Dept. Store (event from clerk) |
| TM19 | Seismic Toss | Route 25 |
| TM20 | Rage | Route 15 |
| TM21 | Mega Drain | Erika (Celadon Gym reward) |
| TM22 | SolarBeam | Pokemon Mansion |
| TM23 | Dragon Rage | Rocket Game Corner (3,300 coins) |
| TM24 | Thunderbolt | Lt. Surge (Vermilion Gym reward) |
| TM25 | Thunder | Power Plant |
| TM26 | Earthquake | Silph Co. |
| TM27 | Fissure | Giovanni (Viridian Gym reward) |
| TM28 | Dig | Cerulean City (recover from the Rocket in the burgled house) |
| TM29 | Psychic | Saffron City (Mr. Psychic's house) |
| TM30 | Teleport | Route 9 |
| TM31 | Mimic | Saffron City (Copycat's house - bring a Poke Doll) |
| TM32 | Double Team | Safari Zone; Celadon Dept. Store (1,000) |
| TM33 | Reflect | Power Plant; Celadon Dept. Store (1,000) |
| TM34 | Bide | Brock (Pewter Gym reward) |
| TM35 | Metronome | Cinnabar Pokemon Lab |
| TM36 | Selfdestruct | Silph Co. |
| TM37 | Egg Bomb | Safari Zone; Celadon Dept. Store (2,000) |
| TM38 | Fire Blast | Blaine (Cinnabar Gym reward) |
| TM39 | Swift | Route 12 (gate upstairs) |
| TM40 | Skull Bash | Safari Zone |
| TM41 | Softboiled | Celadon City (man near the pond) |
| TM42 | Dream Eater | Viridian City (man on the rooftop - needs Surf) |
| TM43 | Sky Attack | Victory Road |
| TM44 | Rest | S.S. Anne |
| TM45 | Thunder Wave | Route 24 |
| TM46 | Psywave | Sabrina (Saffron Gym reward) |
| TM47 | Explosion | Victory Road |
| TM48 | Rock Slide | Celadon Dept. Store rooftop (drink gift) |
| TM49 | Tri Attack | Celadon Dept. Store rooftop (drink gift) |
| TM50 | Substitute | Rocket Game Corner (7,700 coins) |
| HM | Move | Location | Badge needed for field use |
|---|---|---|---|
| HM01 | Cut | S.S. Anne (captain's cabin) | Cascade Badge |
| HM02 | Fly | Route 16 (house behind the Cut tree) | Thunder Badge |
| HM03 | Surf | Safari Zone Secret House (Area 3) | Soul Badge |
| HM04 | Strength | Fuchsia City (the Warden, after you return his Gold Teeth) | Rainbow Badge |
| HM05 | Flash | Route 2 (Prof. Oak's aide - needs 10 Pokemon owned) | Boulder Badge |