Normal-type physical move - in Generation I the physical/special split is decided by the move type, not the move itself. Power 60, Accuracy never misses, PP 20. Taught by TM39 (single use in Generation I).
Profile
- Power
- 60
- Accuracy
- 0 %
- PP
- 20 PP
- Target
- All Opponents
- Machine Number
- 39
Secondary Effect
Never misses.Has Type
Which elemental type or types something has. ONE relationship serves creatures, characters and moves — the old schema had a many2many on one model and a plain many2one on another, which could not be queried together. "Show me everything Fire" is now one query.
Learned at Level By
A move that arrives by levelling up, and the level it arrives at.
Known from Start By
A move the creature already has when you get it.
Teachable by TM To
A move a Technical Machine can teach this creature. A separate relationship from levelling up because the method changes what the relationship MEANS, and the guide already renders them as separate sections (design SS4.4).
- Charmander
- Charmeleon
- Charizard
- Butterfree
- Beedrill
- Pidgey
- Pidgeotto
- Pidgeot
- Rattata
- Raticate
- Spearow
- Fearow
- Pikachu
- Raichu
- Sandshrew
- Sandslash
- Vulpix
- Ninetales
- Zubat
- Golbat
- Venomoth
- Meowth
- Persian
- Psyduck
- Golduck
- Mankey
- Primeape
- Growlithe
- Arcanine
- Ponyta
- Rapidash
- Slowpoke
- Slowbro
- Magnemite
- Magneton
- Farfetch'd
- Shellder
- Cloyster
- Voltorb
- Electrode
- Hitmonlee
- Hitmonchan
- Horsea
- Seadra
- Goldeen
- Seaking
- Staryu
- Starmie
- Scyther
- Electabuzz
- Eevee
- Vaporeon
- Jolteon
- Flareon
- Porygon
- Aerodactyl
- Articuno
- Zapdos
- Moltres
- Dratini
- Dragonair
- Dragonite
- Mew