Normal-type physical move - in Generation I the physical/special split is decided by the move type, not the move itself. Power 150, Accuracy 90%, PP 5. Taught by TM15 (single use in Generation I). In Generation I there is NO recharge turn if Hyper Beam knocks the target out or breaks a Substitute. This is what makes Tauros, Snorlax and Dragonite so dangerous.
Profile
- Power
- 150
- Accuracy
- 90 %
- PP
- 5 PP
- Target
- Selected Pokemon
- Machine Number
- 15
Secondary Effect
User foregoes its next turn to recharge.Has Type
Which elemental type or types something has. ONE relationship serves creatures, characters and moves — the old schema had a many2many on one model and a plain many2one on another, which could not be queried together. "Show me everything Fire" is now one query.
Learned at Level By
A move that arrives by levelling up, and the level it arrives at.
Teachable by TM To
A move a Technical Machine can teach this creature. A separate relationship from levelling up because the method changes what the relationship MEANS, and the guide already renders them as separate sections (design SS4.4).
- Venusaur
- Charizard
- Blastoise
- Butterfree
- Beedrill
- Pidgeot
- Raticate
- Fearow
- Arbok
- Raichu
- Sandslash
- Nidoqueen
- Nidoking
- Clefable
- Ninetales
- Wigglytuff
- Golbat
- Vileplume
- Parasect
- Venomoth
- Dugtrio
- Persian
- Golduck
- Primeape
- Arcanine
- Poliwrath
- Alakazam
- Machamp
- Victreebel
- Tentacruel
- Golem
- Rapidash
- Slowbro
- Magneton
- Dodrio
- Dewgong
- Muk
- Cloyster
- Gengar
- Hypno
- Kingler
- Electrode
- Exeggutor
- Marowak
- Lickitung
- Weezing
- Rhydon
- Chansey
- Tangela
- Kangaskhan
- Seadra
- Seaking
- Starmie
- Mr. Mime
- Scyther
- Jynx
- Electabuzz
- Magmar
- Pinsir
- Tauros
- Gyarados
- Lapras
- Vaporeon
- Jolteon
- Flareon
- Porygon
- Omastar
- Kabutops
- Aerodactyl
- Snorlax
- Articuno
- Zapdos
- Moltres
- Dragonite
- Mewtwo
- Mew