Creature · #88

Grimer

Grimer is a Poison-type Pokemon, National Pokedex number 088.

Generation I base stats: HP 80, Attack 80, Defense 50, Special 40, Speed 25. Generation I has a single Special stat, used for both special attack and special defense.

Evolution: Evolves into Muk L38

How to get in Yellow: Power Plant, Pokémon Mansion

Measurements

HP 80
Attack 80
Defense 50
Special 40
Speed 25

Profile

Total Stats
275

Has Type

Which elemental type or types something has. ONE relationship serves creatures, characters and moves — the old schema had a many2many on one model and a plain many2one on another, which could not be queried together. "Show me everything Fire" is now one query.

Learns at Level

A move that arrives by levelling up, and the level it arrives at.

Learns at Level Level
Poison Gas 30
Minimize 33
Sludge 37
Harden 42
Screech 48
Acid Armor 55

Knows from Start

A move the creature already has when you get it.

Taught by TM

A move a Technical Machine can teach this creature. A separate relationship from levelling up because the method changes what the relationship MEANS, and the guide already renders them as separate sections (design SS4.4).

Found At

Where something is met, and how. Characters are here as well as creatures: the guide records where Professor Oak stands and where each Gym Leader is fought.

Found At Encounter MethodEncounter LevelEncounter Rate
Pokemon Mansion Cave 23–38 40 %
Power Plant Cave 33–37 15 %

Evolves Into

The next stage of an evolution line. NO trigger, level or item attributes: that data does not exist in this guide today and a transform does not invent it.

  1. Grimer
  2. Muk