Fighting-type physical move - in Generation I the physical/special split is decided by the move type, not the move itself. Power none, Accuracy 100%, PP 20. Taught by TM18 (single use in Generation I).
Profile
- Power
- 0
- Accuracy
- 100 %
- PP
- 20 PP
- Target
- Specific Move
- Machine Number
- 18
Secondary Effect
Inflicts twice the damage the user received from the last physical hit it took.Has Type
Which elemental type or types something has. ONE relationship serves creatures, characters and moves — the old schema had a many2many on one model and a plain many2one on another, which could not be queried together. "Show me everything Fire" is now one query.
Learned at Level By
A move that arrives by levelling up, and the level it arrives at.
| Learned at Level By | Level |
|---|---|
| Hitmonchan | 53 |
Teachable by TM To
A move a Technical Machine can teach this creature. A separate relationship from levelling up because the method changes what the relationship MEANS, and the guide already renders them as separate sections (design SS4.4).
- Charmander
- Charmeleon
- Charizard
- Squirtle
- Wartortle
- Blastoise
- Nidoqueen
- Nidoking
- Clefairy
- Clefable
- Jigglypuff
- Wigglytuff
- Psyduck
- Golduck
- Mankey
- Primeape
- Poliwhirl
- Poliwrath
- Abra
- Kadabra
- Alakazam
- Machop
- Machoke
- Machamp
- Geodude
- Graveler
- Golem
- Slowbro
- Gengar
- Drowzee
- Hypno
- Cubone
- Marowak
- Hitmonlee
- Hitmonchan
- Lickitung
- Rhydon
- Chansey
- Kangaskhan
- Mr. Mime
- Jynx
- Electabuzz
- Magmar
- Snorlax
- Mewtwo
- Mew