Physical
Wrap
Normal- Power 15
- Accuracy 85
- PP 20
- Category Physical
- Learners 11
Normal-type physical move - in Generation I the physical/special split is decided by the move type, not the move itself. Power 15, Accuracy 85%, PP 20. In Generation I Wrap locks the opponent out of moving for as long as it keeps connecting.
Secondary effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.
Target: Selected Pokemon
Who learns it
| Pokemon | Types | How |
|---|---|---|
| Ekans | Poison | Start |
| Arbok | Poison | Start |
| Weepinbell | Grass Poison | Start |
| Tentacruel | Poison Water | Start |
| Lickitung | Normal | Start |
| Dratini | Dragon | Start |
| Dragonair | Dragon | Start |
| Dragonite | Dragon Flying | Start |
| Bellsprout | Grass Poison | Lv.13 |
| Weepinbell | Grass Poison | Lv.13 |
| Victreebel | Grass Poison | Lv.13 |
| Tentacool | Poison Water | Lv.13 |
| Tentacruel | Poison Water | Lv.13 |