Special

Clamp

Water
  • Power 35
  • Accuracy 75
  • PP 10
  • Category Special
  • Learners 2

Water-type special move - in Generation I the physical/special split is decided by the move type, not the move itself. Power 35, Accuracy 75%, PP 10. In Generation I Clamp locks the opponent out of moving for as long as it keeps connecting.

Secondary effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.

Target: Selected Pokemon

Who learns it

Pokemon Types How
Cloyster Ice Water Start
Shellder Water Lv.23