Special
Clamp
Water- Power 35
- Accuracy 75
- PP 10
- Category Special
- Learners 2
Water-type special move - in Generation I the physical/special split is decided by the move type, not the move itself. Power 35, Accuracy 75%, PP 10. In Generation I Clamp locks the opponent out of moving for as long as it keeps connecting.
Secondary effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.
Target: Selected Pokemon