Water-type special move - in Generation I the physical/special split is decided by the move type, not the move itself. Power 35, Accuracy 75%, PP 10. In Generation I Clamp locks the opponent out of moving for as long as it keeps connecting.
Profile
- Power
- 35
- Accuracy
- 75 %
- PP
- 10 PP
- Target
- Selected Pokemon
Secondary Effect
Prevents the target from fleeing and inflicts damage for 2-5 turns.Has Type
Which elemental type or types something has. ONE relationship serves creatures, characters and moves — the old schema had a many2many on one model and a plain many2one on another, which could not be queried together. "Show me everything Fire" is now one query.
Learned at Level By
A move that arrives by levelling up, and the level it arrives at.
| Learned at Level By | Level |
|---|---|
| Shellder | 23 |
Known from Start By
A move the creature already has when you get it.