Move · #180

Clamp

Special

Water-type special move - in Generation I the physical/special split is decided by the move type, not the move itself. Power 35, Accuracy 75%, PP 10. In Generation I Clamp locks the opponent out of moving for as long as it keeps connecting.

Spatial guide

Kanto Atlas

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Profile

Power
35
Accuracy
75 %
PP
10 PP
Target
Selected Pokemon

Secondary Effect

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Has Type

Which elemental type or types something has.

Learned at Level By

A move that arrives by levelling up, and the level it arrives at.

Learned at Level By Level
Shellder 23

Known from Start By

A move the creature already has when you get it.