Normal-type physical move - in Generation I the physical/special split is decided by the move type, not the move itself. Power 60, Accuracy never misses, PP 20. Taught by TM39 (single use in Generation I).
Spatial guide
Kanto Atlas
Loading the map…
Profile
- Power
- 60
- Accuracy
- 0 %
- PP
- 20 PP
- Target
- All Opponents
- Machine Number
- 39
Secondary Effect
Never misses.Has Type
Which elemental type or types something has.
Learned at Level By
A move that arrives by levelling up, and the level it arrives at.
Known from Start By
A move the creature already has when you get it.
Teachable by TM To
A move a Technical Machine can teach this creature.
- Charmander
- Charmeleon
- Charizard
- Butterfree
- Beedrill
- Pidgey
- Pidgeotto
- Pidgeot
- Rattata
- Raticate
- Spearow
- Fearow
- Pikachu
- Raichu
- Sandshrew
- Sandslash
- Vulpix
- Ninetales
- Zubat
- Golbat
- Venomoth
- Meowth
- Persian
- Psyduck
- Golduck
- Mankey
- Primeape
- Growlithe
- Arcanine
- Ponyta
- Rapidash
- Slowpoke
- Slowbro
- Magnemite
- Magneton
- Farfetch'd
- Shellder
- Cloyster
- Voltorb
- Electrode
- Hitmonlee
- Hitmonchan
- Horsea
- Seadra
- Goldeen
- Seaking
- Staryu
- Starmie
- Scyther
- Electabuzz
- Eevee
- Vaporeon
- Jolteon
- Flareon
- Porygon
- Aerodactyl
- Articuno
- Zapdos
- Moltres
- Dratini
- Dragonair
- Dragonite
- Mew